![]() But what is with damage progression? Why are atlantian triton archers doing 1000 damage per shot and shooting twice per second on Legendary? Why am I shoehorned into playing Nature (for +85% HP + briar ward) or Runes (for the OP Menhir wall) or at the very worst Storm (for 100% ranged miss debuff from Squall) or Conqueror (for -100% block/recharge on shield) to go through the game without pulling my hair out? And heck, I’m no noob, I beat the entire game without dying once and got the achievement for it (with a Rune+Nature build, so it wasn’t that hard). The new mastery - Runes - I’d say decent. ![]() The massive nerf to life reduction, eh, debatable, I mean the local hammerdin (Oracle) got nerfed heavily but also Spirit now sucks, so it’s not entirely healthy. I mean, Anniversary Edition axing -100% recharge, 2500 DA, 100% Ctap - I agree with, those things were too gamebreaking. The new maps are sometimes pretty (Frozen River and Gadir in particular) but the FPS toll is too high…Īnd the balance. At least Atlantis doesn’t have those forced scandinavian accents, sheesh. Also, after fighting Machae (lesser gods in Greek mythology) en masse, I’m back to kiling rats and bandits? SERIOUSLY? And the voice acting, what in the hell! this has to be the worst voice acting I’ve ever heard in a videogame, well, except Resident Evil 1 maybe. For once - why am I killing humans? This is Titan Slayer, not mass murderer. Well, storytelling doesn’t make it any better. ![]() So, we’ve established that (for me),the gameplay of new DLCs feels lacking because killing is not as fun + lagging spoils stuff. And I can’t lock the game timer at 19:00 to enjoy a permanent sunset. This is yet another reason why I prefer old TQ+IT with a mod over AE+new DLCs. dll modding, and this means you no longer can turn super flying bodies on (and there is nothing more satisfying for me than ragdolling enemies - something that Grim Dawn knew to put emphasis on, thanks Crate <3 ). And without smoothness, this game is considerably less fun. IDK if it was a patch or my 10700k upgrade, but now north is almost bearable, but Atlantis still is a lagfest. Now when I was playing this on Ryzen 3600, whole North lagged like crazy. I mean, killing satyrs, zombies or skeletons never gets old for me, but killing those wierd nymphs, poorly animated centipedes badly reskinned eagles feels just… meh.Īnother big issue I have is lags/rubber banding. Neither their death animations, nor sounds are particularly fun. My biggest problem is that the new enemies are just… not satisfying. And you’ll likely have more fun doing so. What is the point of those games if they are literally inferior to Titan Quest+IT modded with a great, polished mod like Underlord? If all you get is more killing, you may as well re-play the brilliant act IV rather than going through laggy, poorly designed acts V+VI. ![]() So, what are my main isses with Ragnarok+Atlantis? Well, my main gripe is that they exist. Unless you’re reviewing Tetris, you really shouldn’t play expert - this goes especially to “professional” reviewers that are notorious for playing a couple hours on easy mode and badmouthing/praising games which do not deserve such treatment (it can sometimes hurt the sales tremendously - all because of an unqualified opinion of a casual). I am mentioning this because I’m sick of people “reviewing” games after 0,5h of gameplay. But we’ll get to that soon.īefore I get to the review part, I have to mention that I did complete the AE+Ragnarok+Atlantis entirely: I think Ragnarok actually received way too good reviews for what it actually is back when it came out.
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