Adding insult to injury, Lo Wang’s aiming sensitivity is insanely fast and, for the lack of a better word, sensitive, and that will make you miss quite a few shots throughout the game. The combat, therefore, isn’t as fluid as Shadow Warrior used to be. Lo Wang moves incredibly fast throughout the levels, and so do the dozens of enemies onscreen at any given time. Given how balls-to-the-wall and fast-paced the gameplay is, that is quite bothersome. Remember when I said the game has been improved over its predecessor in nearly every way? Well, there is one thing in which the 2014 Shadow Warrior still does best: that game ran on 60fps, while Shadow Warrior 2 runs at half of that framerate. Major props to the main menu’s groove metal riffs, by the way. While the dialogue is still tarnished by Lo Wang’s incredibly imbecile quips – think about Duke Nukem, but instead of him just talking about how awesome he is, Lo Wang also talks how much he likes to kill everything in sight, without ever stopping – the game’s soundtrack has been vastly improved, with a nice mix between heavy rock and Chinese music. The sound department has also been vastly improved. That doesn’t mean everything is perfect in this department, though, as the character models are still ugly and dated, even though they do look a lot better than its predecessor’s incredibly ugly NPCs and demons. Just like the predecessor, there are still tons of destructible objects throughout the levels, and lots of particle effects, but this time around, they don’t feature the horrendous textures and lighting from three years ago. The graphics are much better than Shadow Warrior‘s, especially when it comes to the environments. The game’s visual and sound departments have also been improved this time around. There are tons of things to do and collect in Shadow Warrior 2, so expect a very lenghty playthrough. There are also tons of extra abilities you can acquire throughout the gameplay, such as new melee combos or increasing your health meter. The game features a lot of RPG elements, such as leveling up, stats modifiers, equipment buffs, elemental damage and resistance, critical hits, crafting, and so on. The best part of it: you can tackle the campaign both by yourself or with up to three friends online. Those side missions are always mapped on randomly generated levels, making every playthrough unique. You can also choose to play side missions, challenges and bounty hunts whenever you want as well, in order to gain experience points, new abilities, new weapons (there are seventy of them, holy cow!) and cash. The game’s campaign structure has been completely changed to a non-linear mission-based story mode, in which you are free to tackle missions whenever you want, picking them from characters in a hub world. Shadow Warrior 2 is a vast improvement over the first game in nearly every aspect.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |